(Even) New(er) Witchfire Early Access FAQ
Back in September, we wrote this FAQ. Since our game has evolved quite a bit in the recent months, it was time to update it to reflect the current state of things. What is Witchfire? Witchfire is a dark fantasy RPG first-person shooter. It’s dark fantasy because of its world and visuals – a universe […]
Here we are – The Witch Mountain has been delivered, most (if not all) of you have already played it, and you’ve given us a ton of feedback. While we’re still digging through all of it (and it’s going to take a while), you’ve already started asking questions about the future, and it’s only fair […]
I could begin with some inspirational quote about Patience and Time, but nothing quite fits – so let’s cut to the chase. The wait is almost over, and you’re surely itching for more info on what’s coming. The Witch Mountain Update has already been previewed in one – or even two – of our earlier […]
Crew Expansion – A New Relay for the Community
Let me begin by confirming what you already know—or at least suspect: this post is a bit different from the previous ones. Not only because it’s not strictly about Witchfire, but also because it’s written by someone other than Adrian—it’s written by me, Piotr (/Pete), your community manager. It was high time to say “Hi,” […]
Witch Mountain looms in the distance but the road ahead is a bit more difficult than we anticipated. We have some good news to share, but first, let’s rip the band-aid off on the painful one. The Witch Mountain update is still a few weeks away. The last time I wrote about this, I said […]
Multiple studies have found that when asked “good news or bad news first?”, roughly four out of five people prefer the latter. So let’s get the bad news out of the way. We have to split the Witch Mountain update into two parts. The first part, called The Brewing Update, will be released on December […]
Early Access Isn't About Free QA: Here's What Players and Devs Really Get From It
One of our players wrote this on Witchfire‘s Steam forum: Early access is like asking a ton of unknowledgeable people that don’t cook into a kitchen to make food instead of an experienced chef – you’re not going to get a ton of good feedback in general and the good feedback will be buried in […]
When Players Have Your Back: Witchfire's Steam Story
The premiere of Witchfire Early Access on Steam went well. Actually, it went better than we dreamed. We’ve put a lot of passion and hard work into Witchfire. I want to use this opportunity to bow down to the team, who not only never lost its faith in the project nor ever left for greener […]
Originally, we planned on releasing Witchfire Early Access on Steam later this year—November, maybe even December. But then we looked at the calendar and started having doubts. So many titles, so much competition from big AAA games, and the bane of any new release: holiday sales. Suddenly, we couldn’t find a good spot. Then someone […]
Previous page Next page