Witchfire Summer Game Fest 2022 Trailer
Here’s a short and sweet FAQ on the Witchfire trailer featured at the Summer Game Fest 2022! Wait, what trailer? This trailer! We suggest watching it in glorious 4K. Is the Early Access version exclusive to the Epic Games Store? Yes. As some of you know, we’ve been working with Epic since 2007. It all […]
A Date, a Feature, an Indie Drama and the Biggest Q&A Yet!
As promised last week… …here’s the update on Witchfire. We will discuss the release date, a certain core feature of the game, and the fandom. And then it’s time for a fat Q&A session, the biggest we’ve ever done. There are some juicy bits of info in that section, indeed. A ROGUELITE Armed with strange […]
The Very First Witchfire Playtest
A few days ago, we held the very first playtest of Witchfire. We invited a couple of industry friends – easier this way, they know what a work-in-progress build is and won’t be distracted by missing textures or placeholders sounds – to our studio to play the game for an hour or two. Does this […]
New Witchfire screenshots, plus man plans, God laughs.
The Witchfire development stories I post here follow a certain pattern, usually. We face a problem, we attack it, we solve it, boom, happy ending and we move on to the next step. Not this time. Get your “F” keys ready. At the end of the last diary entry I wrote: So we are moving […]
Winter (Update) is Coming ...Right Now.
I wrote this in the last devdiary entry: Right now, we’re working on a new, pretty challenging but super exciting milestone. We came up with the design for the core flow of the game (so it’s not about “30 seconds of fun”, but rather “30 minutes of fun”) and we’re prototyping that. Three months later, […]
Witchfire Autumn 2020 Update – A Tale of Two Milestones
Two important milestones behind us, one of which is a story of happiness, and the other a warning and a lesson. Going with the idea of altering between making systems and let’s have a new playable, after a few weeks of the former we’ve decided to make another internal demo. To be clear, it’s never […]
Witchfire Development Update: Summer 2020
Playdead, a Danish game developer, released Limbo in 2010. It took them six years to make the next game, Inside. It’s been four years since then, and we still don’t even know the title of their next project. Frictional, a Swedish game developer, released Amnesia: Dark Descend in 2010. It took them five years to […]
In part one, I talked about the birth of Come Midnight. This here second, final part is about its life and death. Time to open the floodgates and see what we’ve managed to do during the year and a half or so of the development. Here are the documents, art and videos! Lets start with […]
The work on Witchfire continues, but there’s nothing to show for now unless you like heavy spoilers that don’t even look good because it’s all work in progress. So, I figured… Since most people prefer the entire saga, here we go. Painkiller didn’t make us rich. It was made for a flat fee, an embarrassingly […]