Playtesting Witchfire, or Why Are Playtests Important
You know that saying, „when the players tell you what’s wrong with your game, they’re always right, but when they tell you how to fix it, they’re always wrong”? There’s definitely some truth to it, but what if the feedback comes not from the players but from fellow game developers? Last week there was a […]
I was close to death, and this time for good. The witchfire in my blood had cooled, with most of it having already evaporated. Were the last drop to have gone, so would I be too, awakening in Hell. The rescue, unlikely as it was, came thanks to human greed and stupidity. The old nag, […]
Byłem bliski śmierci, tym razem na zawsze. Wiedźmi żar w mojej krwi wystygł, większość i tak ulotniła się wcześniej. Gdy zniknie ostatnia drobina, zniknę i ja, budząc się w Piekle. Ratunek przyszedł, jak to z rzadka bywa, dzięki ludzkiej chciwości i głupocie. Zarekwirowana w pobliskiej wsi szkapa uciekła niecałe dwa pacierze temu, spłoszona, przerażona. Czyli […]
We had an idea for this year’s Halloween. Witchfire is a dark fantasy game, and dark fantasy is a subgenre of horror. Because it’s basically fantasy plus horror. But what if, just for the fun of it, we showed the game through the lens of other subgenres? We asked around if any Polish artists would […]
How Redesigning One Core Feature of Witchfire Changed the Date to Early 2023
In the blog post with the Summer game Fest trailer, we wrote: We’re aiming for Q4 2022. But we will not release, not even in Early Access, until we’re happy with what we have. You only have one chance to make a first impression and we respect your time and money. It’s only the second […]
Years ago, when making The Vanishing of Ethan Carter, I wrote about game design, using both AAA and indie games as examples. One of the subjects I wrote about way more often that I remembered was game openings. For example, I criticized Bioshock Infinite for they way it opens, while expressing my love for the […]
What is the Warning System and how does it work in Witchfire?
We asked you this: Reveal of features and candid devblog entries lead the pack, so let’s feature both today. If you follow Witchfire, you probably know the basics. It is a first person shooter with dark fantasy vibes. There are guns, there is magic, and there are undead swordsmen trying to kill you. But there […]
Witchfire Summer Game Fest 2022 Trailer
Here’s a short and sweet FAQ on the Witchfire trailer featured at the Summer Game Fest 2022! Wait, what trailer? This trailer! We suggest watching it in glorious 4K. Is the Early Access version exclusive to the Epic Games Store? Yes. As some of you know, we’ve been working with Epic since 2007. It all […]
A Date, a Feature, an Indie Drama and the Biggest Q&A Yet!
As promised last week… …here’s the update on Witchfire. We will discuss the release date, a certain core feature of the game, and the fandom. And then it’s time for a fat Q&A session, the biggest we’ve ever done. There are some juicy bits of info in that section, indeed. A ROGUELITE Armed with strange […]