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Adrian Chmielarz
Adrian Chmielarz
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When Players Have Your Back: Witchfire's Steam Story

Lessons in Respect and Letting Go

The premiere of Witchfire Early Access on Steam went well. Actually, it went better than we dreamed. We’ve put a lot of passion and hard work into Witchfire. I want to use this opportunity to bow down to the team, who not only never lost its faith in the project nor ever left for greener […]

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Witchfire: Understanding Difficulty and Progression

Clarifying things for old and new players

Clearing Up Misconceptions I think there are a few interesting things to say about Witchfire’s difficulty, but let’s get this out of the way first: Are you sure? Yes, we are sure. There is one very tiny exception to this, which is that the Drowned Captain mini-boss (a Faithful) appears after reaching level 10 instead […]

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High Stakes Update Preview

Shaking the fundamentals

Originally, we planned on releasing Witchfire Early Access on Steam later this year—November, maybe even December. But then we looked at the calendar and started having doubts. So many titles, so much competition from big AAA games, and the bane of any new release: holiday sales. Suddenly, we couldn’t find a good spot. Then someone […]

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New Witchfire Early Access FAQ

The FAQ evolves, just like the game

A year ago, before the premiere of Witchfire Early Access, we wrote this FAQ. With all the changes since then, it’s time for an updated one. Here it is: What is Witchfire? Witchfire is a dark fantasy RPG first-person shooter. It’s dark fantasy because of its world and visuals—a universe where witch hunts make sense […]

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Evolving Towards RPG Shooter, a Witchfire Story

Explaining "Soulslike, Roguelite, and Extraction"

Before: Witchfire is a single-player, first-person shooter from the creative leads behind Painkiller and Bulletstorm. A unique blend of soulslike, extraction, and roguelite gameplay, Witchfire offers a challenging and satisfying experience with multiple paths to victory. After: Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, […]

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Witchfire Early Access Roadmap 2024-2025

The masterplan is here.

EDIT 2024.09: We have updated the road map to reflect all the latest developments like the Steam release. Please see the Timeline section for a nice road map infographic! Last year, we shared a roadmap with you, but since then, we’ve gained more wisdom and experience. For many of us, this is our first Early […]

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Select Patch Notes for The Wailing Tower Update

...in a brand new form

The Wailing Tower Update is out… …and the nation demands the patch notes. Typically, we handle patch notes through a dedicated channel on our studio’s Discord. Whenever someone makes a change, they drop a brief description in the channel. This system works perfectly well for regular patches. However, when it comes to the initial release […]

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The Fallen Preyers

A new feature coming with the TWT update

When the next big update for Witchfire Early Access hits your hard drives on August 14th, it will bring many new features to the game. Among them, a feature we call the Fallen Preyers. A couple of hundred years ago, The Order of the Broken Mirror was transporting a legendary artifact for the Pope; an […]

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Witchfire Developer Diary, Literal Edition

What are we working on at the moment?

How to write about the next big update — codenamed TWT — for Witchfire without spoiling it too much? Here’s one attempt. Let me tell you what each of us at The Astronauts is working on right now. It’s a good pretext to show off some cool new things coming to the game. For the […]

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