We are a small independent game developer located in Warsaw, Poland. Before The Astronauts, some of us worked on games like Painkiller and Bulletstorm.
Our latest project is Witchfire, a dark fantasy first person shooter set in an alternative world in which witches are real and very dangerous – but so are you, witchhunter.
Our first game was a weird fiction mystery titled The Vanishing of Ethan Carter. The game has won many awards, including BAFTA, and we sold over one million copies. It’s available on PC, PS4 and Xbox One. Click here for more details.
By Adrian Chmielarz Posted in Witchfire on 2019/05/22
Last week we showed two minutes of Witchfire gameplay at Pixel Heaven 2019.
We don’t have any plans to have a presence at any shows this year but we’ve made an exception for Pixel Heaven. Sure, it’s convenient, taking place here in Warsaw, but the real reason is that it’s truly a special thing. It’s a festival focused on both retro gaming…
and modern indie games…
…organized by Robert Łapiński-led team of the most hardcore of fanatics. The love for video games that’s in Pixel Heaven’s air is hard to find elsewhere.
To contribute to the festival, we’ve recorded a couple of minutes of Witchfire and showed it at the end of Marcin Drews’ QA session with me (thanks to all who attended despite the delay).
An obvious work in progress build, with no sounds and the background music borrowed at the last minute from Mikołaj Stroiński’s Soundcloud (many thanks, my dude!).
We want to keep the whole thing exclusive to Pixel Heaven, again, just to feel like we also contributed something unique to this wonderful thing. But here’s a 30 second fragment of the video, with one new spell, and one new weapon, and in all that glorious shakycam quality.
There will be …weapons you have not seen anywhere else before (to be clear, we mean the way they work, not the way they look), and weapons you’ve seen but don’t quite expect in Witchfire.
If it could be in a gaslamp fantasy, it fits our game.
For obvious reasons, we’re keeping the more unique and tasty weapons until we’re closer to the release. Some we will never show and will be for you to discover.