We are a small independent game developer located in Warsaw, Poland. Before The Astronauts, some of us worked on games like Painkiller and Bulletstorm.
Our latest project is Witchfire, a dark fantasy first person shooter set in an alternative world in which witches are real and very dangerous – but so are you, witchhunter.
Our first game was a weird fiction mystery titled The Vanishing of Ethan Carter. The game has won many awards, including BAFTA, and we sold over one million copies. It’s available on PC, PS4 and Xbox One. Click here for more details.
By Adrian Chmielarz Posted in Ethan Carter, Game Design on 2014/07/01
Would you like to see a short fragment of The Vanishing of Ethan Carter?
And what is omoshiroi? What’s the difference between Immersion and Engagement? Why is PENS model useful? What is a 4-Layer method?
At this year’s Digital Dragons conference in Krakow, Poland, I have presented something called “Holy Grail of Narrative Games, or How to Tell a Story through Gameplay”. It is my attempt to try to understand how to create a game which merges story and gameplay into one entity, makes them indistinguishable from each other.
Without further ado, here’s the presentation.